PAX East Here We Come! 3/03
This week went much better than last week. I ended up putting in the different body types for the characters into the rig. Hopefully with that being done we will be able to figure out a way to swap bodies inside the engine while keeping the same animations. I talked to Walpole about this and he suggested that the programmer just toggle on/off the mesh inside the engine.
As I also learned that we're have a small issue with the character animation pertaining the throwing animation. And I'm hoping to fix the issue in class today. I'm guessing that it might have something to do with the frame positions. But hopefully it be fixed smoothly. In other news, our game is going to be presented a PAX East next Friday. Which is awesome because I can say that I have had a game that was featured at PAX in an interview. It is definitely something that I am going to put into my resume.
Other than that the team is working smoothly, and their are no issues that seem to be affecting me at the moment. Game is actually coming together quite nicely.