OFFICE MAYHEM: SENIOR PROJECT 2017
For my Senior year at Champlain College, I was part eight man team who worked on a competitive party game call Office Mayhem built in Unity. Players took control of zany office characters racing around an office in order to complete as many tasks as possible, while at the same time causing as much mayhem as possible. I was personally responsible for establishing the animation pipeline, setting up the state machine in Unity, rigging and skin weighting the characters, and of course all the animation for the project. Our game was a real big hit with the faulty, and we were given the opportunity to represent our College at PAX East 2017.
CACTUS QUEST: SENIOR YEAR 2016
During the first half of my senior year, I was part of a small eight man team whose game was unfortunately cut due to a lack of interest from both faculty and students. Though the game only made pre-alpha, it was a hilariously fun concept right from the start. The game was going to be a 3D rogue-like dungeon crawler. Players took control of a cactus, possessed by vicious warrior, a who must kill other plants and drink their water in order to survive and gain power. My job for the project was the main environment artist, and animator for the game.
BRETHREN OF THE COAST: JUNIOR YEAR 2016
For my final semester of my junior year, I was the animator, concept artist, and environment artist for a game called Brethren of the Coast. In this 3D puzzle arena game, players to the role of greedy skeleton pirates in a race to obtain a long lost treasure locked within a mysterious ancient temple. It was a fun game for what it was, but it was during this project I learned what project scope was the hard way.